Danilo Paulo
Danilo Paulo
Senior Environment Artist at Antimatter Games
São Paulo, Brazil

I'm 3D Environment Artist for games, with 6 years of professional experience, from personal/Indie to AAA titles. Artistic skills, such as hard/organic modeling, texturing, light and composition, color theory and understanding form, proportion and scale.
I also have technical skills, such as level optimization, shaders, programming and gameplay logic. Passionate about games and art, always up to learn new techniques. Used to teach students and juniors.
I'm a team player and result oriented.

Resume PDF

Skills

Environment Design3D ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingGame DesignGame DevelopmentHigh-poly ModelingLevel DesignWeapon ModelingShadersPython ScriptingProgrammingKitbashingPBR TexturingVRSource ControlLightingEnvironment StorytellingJavaC++C#

Software proficiency

Maya
Maya
3ds Max
3ds Max
Substance Painter
Substance Painter
Substance Designer
Substance Designer
ZBrush
ZBrush
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
xNormal
xNormal
C++
C++
Python
Python
Megascans
Megascans
Jira
Jira
Mixer
Mixer

Experience

  • Senior Environment Artist at Antimatter Games Limited
    Falmouth, United Kingdom
    April 2020 - Present

  • Environment / Technical / 3D Artist at cView Studios
    San Gwann, Malta
    September 2018 - November 2019

    Lead Environment / 3D Artist for Destroy All Humans (2020) game project;

    -Creating/Designing modular buildings from scratch;

    -Modeling and Texturing;

    -Managing freelancers;

    Lead Technical / 3D Artist for a cancelled AAA game project;

    -Environment and Asset creation;

    -Learned and documented custom engine;

    -Helped with project planning and team management;

    -Gameplay programming and tools creation;

    Also aided in the end production of Metro Exodus and cView portfolio pieces.

  • Environment Artist / Unreal 4 Generalist at Adventure Works
    Brazil
    May 2017 - June 2018

    Contract/Remote Job

    Unreal 4 Generalist for a undisclosed VR project.

    -Modeling, Texturing and Level Design;

    -Composition and lighting;

    -Tools/Blueprints creation;

    -Optimization for VR;

    Environment Artist for an unannounced game project.

    -Modeling, texturing;

    -Composition and lighting;

    -Game optimization;

  • Freelancer Environment Artist at BlackRose Arts
    São Paulo, Brazil
    March 2017 - June 2017

    Environment Artist

  • Teacher at AXIS School of Visual Effects
    São Paulo, Brazil
    January 2017 - August 2018

    Taught classes for

    -Intro to Maya Modeling;

    -Environment for Games;

    -Texture and Shading for Games;

    Also conducted workshops of Substance Painter.

  • Owner at Machine Bear ® Software e Games LTDA
    Sao Paulo, Brazil
    August 2013 - February 2017

    Co-Founder, responsible for project and team management, as well as 3D modeling, texturing, and coding.

    Projects developed:

    -Urban Legends (PC/Steam);

    -Room 404 (PC/Steam);

    -Chameleon Runner (iOS/Android);

    -Ball_Runner(iOS/Android);